Sin City Shooters USPSA Multi-Gun holds matches (usually three or four stages) on the third Sunday of each month. All matches are held at the Desert Sportsman’s Rifle and Pistol Club*, on range 4.
Local matches is where we introduce shooters new to our sport. It is here that we will work with them and help them to understand the rules of our game. In contrast, at higher level matches, assisting shooter is not permitted. this is because a local Match is where we have fun, practice, and learn. Higher-level matches are what are called, trophy matches. Here, more is on the line especially for the higher-level shooter. Here the shooters are competing for trophies, and sometimes prize money.
Start times are:
September – May: setup: 7:00am, registration: 8:00am to 8:30 sharp, shooter’s meeting: 8:45. Match starts immediately after.
June – August: setup: 6:00am, registration: 7:00am to 7:30 sharp, shooter’s meeting: 7:45. Match starts immediately after.
Match fees are $15.00 for DSRPC members, $20.00 for non-members.
Our matches are held at:
Desert Sportsman Rifle and Pistol Club (DSRPC)
12221 West Charleston Ave.
Las Vegas, Nevada
The person(s) working registration will check in those Shooters who pre-registered using practiscore, accept their match fee, confirm their information, and have them sign the liability waiver. They will also register non pre-registered shooters (if spots are available), completing all of the same above requirements.
Updated information and a link to register for the next match can be found on Facebook. Search for: “Sin City Shooters Multi-Gun”. This is a private group, you will need to ask to join.
After registration has closed, they will balance the squad sheets and scoring devices, sync all the scoring devices, and deliver them to each squad.
Our sport has specific safety rules designed to keep everyone involved safe.
- Eye glasses and ear protection must be worn at all times by everyone on the range.
- Our matches are run on what is called a “Cold Range”, this means guns are “always” unloaded except when directed to load by a range officer giving the “Make Ready” command.
- Safety Tables are provided through-out the range. This is where you handle your gun and any other equipment, with the strict exception of ammo. AMMO may NEVER be handled at a safety table.
We operate what is called, a cold range. Shooters are never permitted to handle their firearm except when at a safety table, or at the firing line under the direction of a Range Officer.
Some things to always be mindful of:
- Always keep your muzzle pointed down range.
- Always be aware of your 180.
- Be careful rotating the gun during the reload.
- Firing a round over any berm will result in a DQ.
- Be careful in the low ready position, and the possibility of Ading by shooting a round into the ground within 10 feet.
- During the make ready command, if you rack the slide and a round flies out, this is a DQ.
- No ammo, snap caps, or empty cases, are allowed in the Safety Area. Ammo “can” be on your belt, just don’t handle it. Best practice: do not have any ammo with you at the safety table.
Violating the above rules are sure ways to end your day of shooting. However, if this does happen, rest assured you are not the member of a very small club. Even champion grand master shooters have been DQ’ed.
Match Setup and Take Down
We need volunteers to build and tear down stages. All volunteers will receive a $15 credit towards their match fee. Must be on Range at 7 AM (Sep-May) / 6 AM (Jun-Aug) and help to put equipment away after the match ends.
Getting Ready For The Match
Handgun meeting the requirements of the division you desire to shoot in.
3 to 5 ammo magazines.
Sturdy gun belt.
Holster, meeting the requirements of the division you desire to shooting.
Adequate number of magazine pouches.
Rifle meeting the requirements of the division you desire to shoot in.
Extra ammo magazines.
Long gun bag, or cart.
Extra magazine pouch.
“Non-steel core” rifle ammo.
Shotgun meeting the requirements of the division you desire to shoot in.
3 to 5 ammo magazines.
Sturdy gun belt.
Adequate number of shell holders.
Shotgun ammo consisting of birdshot and slugs.
Know Your Division
Heavy Metal (NOTICE: no Heavy Metal at this time, until we get steel that can handle it)
What to do when you arrive at the range
Typical information needed to register for a match is:
USPSA number (if you have one)
Pay your match fee
Locate the stage your squad will start on
Help set up stage, if needed
Shooters role during a match
Once registration has ended, and the match begins, shooters are expected to listen to the stage briefing, develop a plan for shooting the stage, and be ready to shoot the stage when their name is announced. When a shooters run is completed, they may reload their mags. After that they are expected to assist the squad with taping and resetting the stage after each shooter, scoring shooters, or running the timer. Everyone pitching in allows the squad to move quickly and efficiently through the stage. If each squad will accomplish this goal, the entire match should run smoothly and quickly.
The stage briefing contains all the information a shooter needs to know to shoot a stage. Once all shooters on a squad are present, the stage briefing should be read.
After the reading of the stage briefing, walk the stage counting and confirming the location of each target. Next, walk the stage multiple times developing your best plan for shooting the stage. Consider your skill level, division, number of reloads necessary, where you will execute those reloads, and where you will shoot each target from.
Listen for the announcement of the shooter lineup. They are normally announced as; next shooter, on deck, and in the hole. You should be read to go: gear on, and mags loaded. Until you are called as the on deck shooter, you should be helping to tape and reset the stage after each shooter. When you are the on deck (next) shooter, you should be near the start position going over your plan, readying yourself for your run.
1 “Make Ready” it’s your routine
2 “Are You Ready?”
3 “Stand By” 1-4 seconds
4 “Start Signal”
–Shooter shoots the stage–
5 “If finished, unload and show clear”
6 “If clear, hammer down, and holster”
7 “Range is clear”
“Stop” The “Stop” command can be given at any time by a Range Officer.
Additional commands that are acceptable at local matches to help shooters.
“Finger” when a shooter’s finger is on the trigger while the shooter is not pointed at a target.
“Muzzle” when the muzzle of a shooter’s gun is very near breaking the 180.
- Cardboard targets require one hit in the A Zone, or two hits anywhere.
- Never touch targets while scoring.
- Time Plus (incurring penalties will add time to you score).
- Walls and barrels are hard cover. Rounds that go through them onto a target will not count.
- Disappearing targets do not accrue penalties if not shot.
- All targets must be engaged from within the shooting area.
- Hitting a No Shoot target will incur a penalty for each hit.
- Never stop yourself, except for safety reasons.
- Remedial action, such as clearing a jam. Be careful to keep your finger off the trigger. An AD is a mandatory DQ.
If you fall, providing you don’t commit a DQ offence, get up and keep moving. Stay in the game.
Thank you for joining us at our local match. If you have any questions, just ask. You will find most shooters are friendly, and willing to help new shooters.